Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Closed Thread
 
Thread Tools Display Modes
Old Mar 27, 2008, 10:37 AM // 10:37   #1
Frost Gate Guardian
 
Marcus The Cube's Avatar
 
Join Date: Apr 2006
Location: Europe
Guild: Sword of Justice
Profession: Me/Mo
Advertisement

Disable Ads
Angry Display other weapons in the Hall of Monuments? at least tormented weapons

I still find it hard to believe that the programmers of Guild Wars are so lazy that you still can not display at least tormented weapons besides the destroyer weapons

Actually they made 11 super tiny little spots to display weapons but there are just 11 destroyer weapons

Besides the fact that there was obviously no "roleplayer" quality control check, because how stupid in the storyline would it be if a monk gets himself daggers or other non caster weapons for example..., how boring would it be just to have only one sort of weapons on display?
Marcus The Cube is offline  
Old Mar 27, 2008, 10:40 AM // 10:40   #2
Forge Runner
 
Slabby's Avatar
 
Join Date: Feb 2006
Location: Belgium
Guild: [SCAR]
Default

/agree

It's RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing stupid just like you said.
Slabby is offline  
Old Mar 27, 2008, 10:42 AM // 10:42   #3
Polar Bear Attendant
 
Witchblade's Avatar
 
Join Date: May 2005
Default

Sardelac anyone?
Witchblade is offline  
Old Mar 27, 2008, 10:45 AM // 10:45   #4
Forge Runner
 
Slabby's Avatar
 
Join Date: Feb 2006
Location: Belgium
Guild: [SCAR]
Default

This has been suggested a million times.
Consider this as a rant.
Slabby is offline  
Old Mar 27, 2008, 10:49 AM // 10:49   #5
Likes naked dance offs
 
cellardweller's Avatar
 
Join Date: Aug 2005
Guild: The Older Gamers [TOG]
Default

/signed for moving sardalec above riverside
cellardweller is offline  
Old Mar 27, 2008, 10:51 AM // 10:51   #6
Academy Page
 
Join Date: Dec 2007
Guild: Avatar Of Heroes
Profession: W/
Default

no, bad idea.

the monument for weapons was designed to be destroyer only so leave it.

just because a few players aint amused it shldnt mean they have to change it.

especially when players like myself spent time/effort/money to fill that monument with destoyer weapons.

ur not happy that its destroyer only. well heck, ur not happy with that, why not change the primary attribute system because i cant use them all on one char!!

/notsigned
Kenny Mack is offline  
Old Mar 27, 2008, 10:56 AM // 10:56   #7
Jungle Guide
 
Holly Herro's Avatar
 
Join Date: Dec 2005
Location: Kangaroo-land.
Guild: Blades of the Dingo [AUST]
Default

+1 before close.
Holly Herro is offline  
Old Mar 27, 2008, 11:01 AM // 11:01   #8
Desert Nomad
 
tmakinen's Avatar
 
Join Date: Nov 2005
Location: www.mybearfriend.net
Guild: Servants of Fortuna [SoF]
Profession: E/
Default

You fail to understand what the monument is all about.

It is not there to showcase your swank stuff.
It is not there to transfer any items to GW2.

You must collect 11 tokens called 'destroyer weapon' and add them to the monument to unlock the bonus weapons pack (like the pre-order bonus packs of the original GW) in GW2.

There is no guarantee that there is a 1-to-1 correspondence between GW and GW2 professions, weapon types, weapon mods or statistics. What you put in != what you'll get out. It's just another quest. I don't see anybody complaining that Duke Barradin only accepts Althea's Ashes instead of, say, a perfectly fine charr carving that just dropped outside Piken's Square.

Last edited by tmakinen; Mar 27, 2008 at 11:17 AM // 11:17..
tmakinen is offline  
Old Mar 27, 2008, 11:26 AM // 11:26   #9
Furnace Stoker
 
Luminarus's Avatar
 
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
Default

Is there any guarantee that we will actually get anything tangeable from the hall as it is?

You mentioned a bonus weapons pack, is that heresay, or proven?

Also

/signed coz there destroyer weapons aren't very l33t in their current state, and including other weapons (which are rare, set few only.)
Luminarus is offline  
Old Mar 27, 2008, 11:35 AM // 11:35   #10
Desert Nomad
 
tmakinen's Avatar
 
Join Date: Nov 2005
Location: www.mybearfriend.net
Guild: Servants of Fortuna [SoF]
Profession: E/
Default

Quote:
Originally Posted by Luminarus
You mentioned a bonus weapons pack, is that heresay, or proven?
Neither, I've deduced it from the given information through my amazing cognitive powers and could tell how the other monuments work as well although some minor details depend on other game design decisions. The current level of QQ is nothing compared to what you'll see once the details get published ...
tmakinen is offline  
Old Mar 27, 2008, 11:37 AM // 11:37   #11
Desert Nomad
 
Solas's Avatar
 
Join Date: Oct 2006
Location: Ireland
Guild: Currently LF Active HA Guild, Glad 2, Comm.3, R2
Profession: E/
Default

I dont feel strongly either way, would be nicfce though.
Solas is offline  
Old Mar 27, 2008, 11:45 AM // 11:45   #12
Ascalonian Squire
 
Join Date: Feb 2007
Location: Finland
Guild: Guardians Of The Midnight Sky[Star]
Profession: W/Me
Default

quick +1 before closed
dragguslayer is offline  
Old Mar 27, 2008, 12:00 PM // 12:00   #13
Wilds Pathfinder
 
Join Date: Oct 2007
Default

If I understand the op I don't think this is a suggestion or a debate about what might come from having a full Hall and that it is to complain.

EotN screams rushed out the door and so does the hall. IMO I feel that they where told to cut corners to get the game out the door. I can only hope that once GW2 is far enough into development that ANET will return to finish the work started on EotN such as; Silver Eagle Armor for the remaining classes and an update to the hall.
R.Shayne is offline  
Old Mar 27, 2008, 12:23 PM // 12:23   #14
Lion's Arch Merchant
 
pfaile's Avatar
 
Join Date: Oct 2007
Location: Orlando
Guild: Divine Order of Heroes
Profession: P/R
Default

try search ftw?
pfaile is offline  
Old Mar 27, 2008, 02:00 PM // 14:00   #15
Krytan Explorer
 
Join Date: Jan 2007
Guild: [Leet]
Profession: R/
Default

Quote:
Originally Posted by Kenny Mack
no, bad idea.

the monument for weapons was designed to be destroyer only so leave it.

just because a few players aint amused it shldnt mean they have to change it.

especially when players like myself spent time/effort/money to fill that monument with destoyer weapons.

ur not happy that its destroyer only. well heck, ur not happy with that, why not change the primary attribute system because i cant use them all on one char!!

/notsigned
Just because you spent time getting destroyer weapons doesn't mean they shouldn't change it.

Personally I think greens and unique skins should be allowed - people spent time effort and money to get them too.
Ouchie is offline  
Old Mar 27, 2008, 02:03 PM // 14:03   #16
Krytan Explorer
 
Uber Mass's Avatar
 
Join Date: Oct 2006
Location: The Netherlands
Guild: retired from gw [agro] still ftw
Profession: W/
Default

HoM is GW:EOTN destroyer weapons are GW:EOTN... so they prolly dont change it... and this suggestion has come up a zillion times before
Uber Mass is offline  
Old Mar 27, 2008, 02:12 PM // 14:12   #17
Desert Nomad
 
Cale Roughstar's Avatar
 
Join Date: Jan 2007
Location: Canada
Guild: Guy In Real Life [GIRL]
Profession: W/E
Default

Oh please yes...

+1
Cale Roughstar is offline  
Old Mar 27, 2008, 02:13 PM // 14:13   #18
Wilds Pathfinder
 
S_Serpent's Avatar
 
Join Date: Feb 2006
Location: When not at Aziure's Wizard Tower you can find my in Belgium
Guild: Knigths of the Keyboard Order - KkO
Default

/not signed


people x will want this, people x will want that

I want to put up my collectors items just because I like the looks and I play with those instead of all that bad looking xxx rated super shiny crap things imo. Just like someone else will say omg collectors items the most crap things ever!

When company x wants to give special offer by having there people collect package Y 20 times, then will not give the special offer because you have 20 packages from item B.

There are more urgent things then to fix that, letting us know what the hom will implement in gw2 would be off far more concerns to us!
S_Serpent is offline  
Old Mar 27, 2008, 02:13 PM // 14:13   #19
Emo Goth Italics
 
Join Date: Sep 2006
Default

Quote:
Originally Posted by Kenny Mack
no, bad idea.

the monument for weapons was designed to be destroyer only so leave it.

just because a few players aint amused it shldnt mean they have to change it.

especially when players like myself spent time/effort/money to fill that monument with destoyer weapons.

ur not happy that its destroyer only. well heck, ur not happy with that, why not change the primary attribute system because i cant use them all on one char!!

/notsigned
ohai, i herd tormented weponz cost dearer....

/Halfsigned
Destroyer weapons are actually quite cheap.
But Tormented weapons require more farming.

Either way it's been oversuggested and not implimented, so +1...
Tyla is offline  
Old Mar 27, 2008, 02:31 PM // 14:31   #20
Academy Page
 
serod's Avatar
 
Join Date: Mar 2007
Profession: R/
Default

+1 before close
serod is offline  
Closed Thread

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Dedicated weapons in Hall of Monuments? Loli Krasivaya Questions & Answers 7 Feb 19, 2008 04:17 AM // 04:17
Avatar Of Virtue Questions & Answers 9 Jan 04, 2008 08:50 PM // 20:50
BMP~ Weapons~ Hall of Monuments. Rainen_Fyre The Riverside Inn 32 Dec 06, 2007 12:21 AM // 00:21
GWEN pets, heroes, weapons, & Hall of Monuments Tender Wolf Explorer's League 5 Sep 10, 2007 12:54 AM // 00:54
Tide to Go The Riverside Inn 2 Apr 01, 2007 11:34 PM // 23:34


All times are GMT. The time now is 03:26 AM // 03:26.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("